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Tribes 2 - Tactics

This section of the guide is where the tactics come in. I'll stick some here from time to time, but I'm sure their are players out there with tactics of their own, so here is where you can have them on display for other Tribes 2 players to read! :).

I'll only post well thought out tactics and will credit you with your name (player or full name). So if you want to help other gamers out send me your tactics by emailing me. Please note I will read all the emails, but I will be unable to reply to them all.

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Flexible bomber crew - By Christopher A. Dellario (Shmigget)
Posted: 2nd August 2001

Here's a great tactic for Tribes2 that I came up with several weeks ago and which has enjoyed great success.  It's the most flexible bomber crew configuration I can think of, and it's allowed my bombing team to dominate the skies indefinitely.  Here's the rundown of the crew loadouts: 
Pilot: Sniper gear
Bombardier:  Sniper gear
Tailgunner:  Heavy armor with Inventory Station pack

After takeoff the pilot flies near the enemy base but continues until going out of the mission area, setting down on a good level spot.  The tailgunner jumps out, and here's where the Inventory Station pack comes in.  He deploys the pack, drops a homing beacon to mark the spot, and then uses the Inventory Station to get an Ammo pack.  After the tailgunner gets back in the bomber it's time to wreak havoc!  The additional missiles provided by the Ammo pack give enemy Shrikes that try to get on your tail something important to think about.  The additional flares allow the bomber to evade plenty of missiles, and when those flares finally run out, the crew can follow the beacon and return to the Inventory Station.  Once back at your base away from home, the tailgunner can resupply on flares, or get a Repair pack and do some spot patches on the bomber.  Then it's back to the skies which you now own.

There's another benefit to this crew compliment as well, and that's its ability to hold ground.  With the combo of two snipers and a heavy, this bomber could land in a hot spot and remain until reinforcements arrive. Imagine that your team needs to hold a particular hill until help arrives, but the enemy is closing in fast and your forces there are pretty thin.  The bomber could land on that hill, allowing the pilot and bombardier to pop braincases with their laser rifles or jet to the enemy in close combat, while the tailgunner switches to his mortar and lobs explosive love.  Air support alone can't hold ground, but this bomber crew can land and hold out until the cavalry arrives.

 

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