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- Intro & Patches
- Game Settings
- Online Options
- Playing: Part 1
- Playing: Part 2
- Command Circuit
- Teamwork
- Base Equipment
- Packs
- Deployable Items
- Weapons
- Vehicles

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Tribes 2 - Deployable Items

The remote inventory stations can be used to set up a remote base. Grab an inventory station and set it up out of the view of the enemy - preferably halfway across the map. Next, start buying remote turrets to protect it. When you feel the remote base is safe - start attacking. Alternatively, you can set up traps using turrets and get the enemy to chase you into a turret 'net' :)

To deploy a pack press 'R'. There are a few messages you may face when trying to deploy:

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"Item must be placed within reach" - You're not close enough to place the object. Move closer.
"You cannot place this item so close to another object" - You're trying to place the item too close to a base item, such as the generator.
"Interference from a nearby turret prevents placement here" - Check around you and try to place the item in an area that is free of turrets and portable stations.
You can only deploy so many of any specific item. When you buy deployables your chat screen (pictured left) will show how many of that specific item are currently deployed. If you try and deploy an item that has reached its capacity you'll see the message coloured yellow.

Base Turret Barrel
Function: Allows changing of the base turret's barrels. These allow you to change the barrels on any of the base turrets. There are five to choose from:
  • 1 - Anti-Aircraft (AA): Twin heavy blasters. Good general barrel for firing at jetting players and aircraft.
  • 2 - Electron Flux: Drains energy from any nearby enemy players or vehicles quickly - thereby sapping the enemies' jet power or lowering the shields on their vehicles.
  • 3 - Fusion Mortar: This has a longer range and more power than the hand version. This mortar is deadly - but here's a word of warning; it will always target the enemy, and if this enemy lands in your base and the mortar still has line of sight it will fire at your base, trying to hit this player! So use the mortar only in places away from sensitive base defences / objectives like generators.
  • 4 - Guided Missile: Locks onto engine heat and jets. Any enemy vehicles or players using energy will become a target, and once locked on it's near impossible to dodge a guided missile (unless you dive into water and quickly move to avoid the splash damage which the missile will give when it hits the top of the water).
  • 5 - Plasma: Slow, but one hit can cause serious damage to enemy vehicles / players.
Motion Sensors
Function: Small motion detectors. Players using the cloaking packs will be undetectable without these little beauties. Place Motion Sensors near turrets to allow them to fire at cloaked players. Also place them near to objectives and areas such as generators to allow team mates to see any attacking cloaked players. Note: you get two motion sensors to deploy each time.
Remote Inventory Station
Function:Smaller version of the full inventory station. Can supply a range of weapons and items. These are useful to deploy near vehicle stations, "and nearby hot spots" like in case your team generators are knocked out. Without a portable station you will have to wait until the generators are repaired before team mates can re-equip themselves.
Remote Pulse Sensors
Function:Increases base sensor range. Increases the sensor net around your base allowing turrets to "see" targets from a longer range, and to increase the view your team mates get when using the Command Circuit (C key) to view incoming enemies. Note you get two pulse sensors to deploy each time.
Landspike Turret
Function: Outdoor Turrets can be placed outside where it will drill itself into the ground. Very useful when two or more are placed near each other. Any enemy players will be hit by a turret crossfire.

However, turrets can interfere with each other. If when deploying you see a message stating this try moving away from other turrets.

Spider-Clamp Turret
Function: Wall mounted Turret Can be placed anywhere onto solid objects like walls and ceilings, but is most effective when placed around your own base. Try not to place them in wide open spaces. Instead place them behind corners of door ways so the enemy won't see them until their on top of them :)

Turrets can interfere with each other. So when deploying, if you see a message stating this - try moving it away from other turrets.

Remote Detonation Satchel Charge
Function: A small but effective explosive device, detonated remotely. Here's one way to use this: Enter the enemy base, drop the Satchel Charge (by pressing R) near their generators and make a run for it as you hit the pack button again (R). You'll hear the charge beep a few times before exploding, taking out the generators in one blast ! These devices are deadly in enclosed spaces. Another trick is to fly over an enemy vehicle station and then drop the charge whilst hammering the R key until you hear the explosion. You can then spot the newly created enemy vehicle explode along with any enemy players nearby :).
Beacon
Function:Targeting / Marker Excellent little piece of equipment to have. Each player has a number of these.

They can be used to mark a target (press H to deploy it), or as a targeting tool (press H again once it's deployed). Beacons should be used when you deploy a remote station to allow team mates to spot where it is. In the image on the left this portable station is underwater. It has a beacon allowing team mates to find it easily (it would be impossible to see the station without the beacon showing the way).

A beacon can also be used to mark a target... Team mates armed with the grenade launcher or mortar will see a green line appear directly above the beacon with a circle at the top. Aim at this and your grenade or mortar will land directly on the target beacon. Missile launchers will be able to point directly at the beacon and get an instant lock.

Remote Camera
Function:Camera This can be used to watch certain areas of the map. Once this is set up you can see from the camera's point of view.
Repair Kit
Function: Repairs armour by about 25-30% Every player has one repair kit. When you're in a rumble, the extra few percent this kit returns to you can mean living that little bit longer:) Default key is 'Q'.
Repair Patches
Function: Repairs a small amount of damage Walk over a repair patch to repair a small amount of damage. Repair Patches are rare, however.


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