Function: Allows changing of the base turret's barrels. These
allow you to change the barrels on any of the base turrets. There are
five to choose from:
- 1 - Anti-Aircraft (AA): Twin heavy blasters. Good general
barrel for firing at jetting players and aircraft.
- 2 - Electron Flux: Drains energy from any nearby enemy players
or vehicles quickly - thereby sapping the enemies' jet power or lowering
the shields on their vehicles.
- 3 - Fusion Mortar: This has a longer range and more power
than the hand version. This mortar is deadly - but here's a word of
warning; it will always target the enemy, and if this enemy lands
in your base and the mortar still has line of sight it will fire at
your base, trying to hit this player! So use the mortar only in places
away from sensitive base defences / objectives like generators.
- 4 - Guided Missile: Locks onto engine heat and jets. Any
enemy vehicles or players using energy will become a target, and once
locked on it's near impossible to dodge a guided missile (unless you
dive into water and quickly move to avoid the splash damage which
the missile will give when it hits the top of the water).
- 5 - Plasma: Slow, but one hit can cause serious damage to
enemy vehicles / players.
Function: Small motion detectors. Players using the cloaking
packs will be undetectable without these little beauties. Place Motion
Sensors near turrets to allow them to fire at cloaked players. Also place
them near to objectives and areas such as generators to allow team mates
to see any attacking cloaked players. Note: you get two motion sensors
to deploy each time.
Function:Smaller version of the full inventory station. Can
supply a range of weapons and items. These are useful to deploy near vehicle
stations, "and nearby hot spots" like in case your team generators are
knocked out. Without a portable station you will have to wait until the generators
are repaired before team mates can re-equip themselves.
Function:Increases base sensor range. Increases the sensor net
around your base allowing turrets to "see" targets from a longer range,
and to increase the view your team mates get when using the Command Circuit
(C key) to view incoming enemies. Note you get two pulse sensors to deploy
Function: Outdoor Turrets can be placed outside where it will
drill itself into the ground. Very useful when two or more are placed
near each other. Any enemy players will be hit by a turret crossfire.
However, turrets can interfere with each other. If when deploying you
see a message stating this try moving away from other turrets.
Function: Wall mounted Turret Can be placed anywhere onto solid
objects like walls and ceilings, but is most effective when placed around
your own base. Try not to place them in wide open spaces. Instead place
them behind corners of door ways so the enemy won't see them until their
on top of them :)
Turrets can interfere with each other. So when deploying, if you see
a message stating this - try moving it away from other turrets.
Function: A small but effective explosive device, detonated remotely.
Here's one way to use this: Enter the enemy base, drop the Satchel Charge
(by pressing R) near their generators and make a run for it as you hit
the pack button again (R). You'll hear the charge beep a few times before
exploding, taking out the generators in one blast ! These devices are
deadly in enclosed spaces. Another trick is to fly over an enemy vehicle
station and then drop the charge whilst hammering the R key until you
hear the explosion. You can then spot the newly created enemy vehicle
explode along with any enemy players nearby :).
Function:Targeting / Marker Excellent little piece of equipment
to have. Each player has a number of these.
They can be used to mark a target (press H to deploy it), or as a targeting
tool (press H again once it's deployed). Beacons should be used when
you deploy a remote station to allow team mates to spot where it is.
In the image on the left this portable station is underwater. It has
a beacon allowing team mates to find it easily (it would be impossible
to see the station without the beacon showing the way).
A beacon can also be used to mark a target... Team mates armed with
the grenade launcher or mortar will see a green line appear directly
above the beacon with a circle at the top. Aim at this and your grenade
or mortar will land directly on the target beacon. Missile launchers
will be able to point directly at the beacon and get an instant lock.
Function:Camera This can be used to watch certain areas
of the map. Once this is set up you can see from the camera's point of
Function: Repairs armour by about 25-30% Every player has one
repair kit. When you're in a rumble, the extra few percent this kit returns
to you can mean living that little bit longer:) Default key is 'Q'.
Function: Repairs a small amount of damage Walk over a repair
patch to repair a small amount of damage. Repair Patches are rare, however.