FreddysHouse Guides by S.A.S


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- Intro & Patches
- Game Settings
- Online Options
- Playing: Part 1
- Playing: Part 2
- Command Circuit
- Teamwork
- Base Equipment
- Packs
- Deployable Items
- Weapons
- Vehicles

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Tribes 2 - Base Equipment

Here's a quick overview of the range of equipment located within and around bases:

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Generator
Without power everything listed on this page will be "offline". The base lights will dim and weak emergency red lighting will come on. This means players will not be able to buy equipment, armour etc. No vehicles will be created and if power is not restored soon, the enemy will have a huge advantage.

A team's generator is a prime target, due to the disruption caused when it's destroyed.

Solar Panels
Produce much needed energy to run base defences. (Generators are more common).

Pulse Sensor
Important part of your base's sensor network. If these aren't 'online', the Command Circuit used by players will be effected, and turrets will have a reduced range.

Base Turret
A number of barrels which can be added to the turrets. More information on this can be found here.

Sentry Turret
These can be found on walls or ceilings and are activated when an enemy is present. A fast firing rate means enemy players will be dealt with quickly and lethally.

Inventory Station To equip yourself you'll need to use these. More details on using Inventory Stations can be found here.

Vehicle Station
Used to build vehicles. These are not available on every map, and some maps might have more than one. Find out more about these here, in the vehicles section of the guide.


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