FreddysHouse Guides by S.A.S


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 01 Intro & Patches
 - Introduction
 - Patches

 02 Main Menu
 - Player
 - Campaign Game
 - Single Player
 - Multiplayer
 - Mission Editor
 - Options
 - More on Controls

 03 Mission Briefing
 - On the Map
 - Using the Map
 - Other Tools

 04 Game Screen  
 - Player View
 - Crosshair Indicator & Selecting Weapons
 - Action Menu
 - Radio
 - Waypoints
 - Command Menu & Bar

 05 Squad Command
 - Command Bar
 - Command View
 - Selecting Units
 - Issuing Commands
 - Command Menu Explained
 - Formations
 - Communicating with other squads

 06 Fire !  
 - Selecting Weapons and Status
 - Crosshair and indicator
 - Headshots
 - Weapon View
 - Rearming

 07 Weapons & Units
 - All Units & Weapons Listed

 08 Equipment  
 - Hand Grenades
 - Smoke Grenades
 - Rifle Grenades
 - Mortar
 - Mines
 - Satchel Charges
 - Night Vision Goggles
 - Binoculars

 09 Vehicles  
 - Game Screen
 - 1st / 3rd Person Views
 - Targeting and Firing Vehicle Weapons
 - Manual Fire
 - Re-arming, Repairing and Refueling
 - Lighting the way
 - Air Vehicles: Overview
 - Land Vehicles: Overview
 - Sea Vehicles: Overview

 10 Tactics

Operation Flashpoint - Vehicles

Land, sea and air...   It's not all about being a foot soldier in Operation Flashpoint!  You'll have to pilot aircraft though thick gun fire.   You'll  drive tanks through enemy  territory, where bushes could conceal a soldier armed with a missile launcher - or worse -  a T80.  Then there are gun boats used for dropping off squads - and  when things get too hot, one of many civilian vehicles dotted around the island can provide a quick getaway, or an early death as the enemy riddle the car with bullets.

Overall, vehicles add a whole new dimension to the game.

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Overview

Game Screen

Most of the vehicles will display the following attributes on screen:

- "Vehicle Indicator" located in the top left.  This shows that status of the vehicle -  the damaged areas get darker and darker depending on how bad the damage is.  For example a turret with an orange colour (badly damaged) will have trouble turning and will move sluggishly.

Also indicated are the current weapons selected (including the type of ammo) and the number of rounds left for that weapon.   In the case of tanks the colour indicates the weapon's readiness.  Green = Shell loaded and ready to fire. Yellow = Priming.  Red = Not loaded.  It takes a few seconds to reload tank shells so in that time you'll have to keep moving and be on the alert.

- "Scanner Array"  Located in the centre, the scanner array indicates targets:  Red for the enemy. Green for friendly units, and White for non-threats like civilian cars and destroyed vehicles. Yellow indicates an unknown target.

The darker grey box within the scanner array represents what you can see on screen at the time.

There is also a compass indicating your direction of travel. This is handy for most missions that require you to follow strict paths.

- "Command Bar" This is used as you would on foot.   However, when in a vehicle,  each icon indicates the vehicle status (from normal to different shades of red), and the status of each vehicle's crew.

The number representing the commanders or the pilot will be to the left of the vehicle's icon (so in image left 1,2,3,8 are commanders), followed by the gunner then driver. 

1st / 3rd Person views

You'll use both third and first person views when in a vehicle.  Some vehicles - like the truck - are easier to drive in 1st person view, whilst the tank is a lot easier in 3rd person because you can see a great deal more of your surroundings.

When it comes to helicopters, an inside, 1st person view is best for general combat maneuvers - plus you get the bonus of viewing the artificial horizon so you can see if you're level. However when making moves close to land, like hovering or landing, the 3rd person view is ideal, so you can avoid trees and other obstacles.

Targeting and Firing Vehicle Weapons

Right clicking on a target will highlight it, and indicate to the gunner to aim at it.  Once the gun is brought to bear on the target and is locked, the square will change to the icon shown left (two squares on top of each other, one shifted slightly).  For the best possible shot ensure your cross hair is over or near the target and press fire. This will issue the fire command and the gunner will open fire for as long as it is possible to do so.

Note with guided missiles and rotating gun turrets, especially in helicopters, you will not need to align your own cross hair over the target. Once a target is locked (indicated by the two squares) it's just a matter of pressing fire and watching the shots hit home :).

Pressing tab will cycle through available targets.

Manual Fire

If there's no gunner at hand, or you trust your own judgment over that of your gunners, you can select manual fire. Using manual fire means you have to line up all your shots and it can be a real job. I'd only recommend doing it for short periods, say if the shot is really tricky.  Take over and fire, then return control to the gunner.

Some helicopter missions require you to manually fire as you'll have no gunner - and you'll soon see how hard it is to fly and aim at the same time :)

Re-arming, Repairing and Refueling

There are a number of ways to do this.

  • Re-arming - Call support from an ammo truck (if available).  It will arrive and you can re-arm (to do this, make sure the truck is nearby and in the action menu select "rearm at truck").

  • Repairing - Call support from a repair truck (again, if available).  It will arrive and you can make repairs (make sure truck is nearby and in the action menu select "repair at truck")

  • Refueling - This can be done at any fuel stops, usually located in towns or at army bases. Or again, you can call for a refueling truck.

Lighting the way

When in a vehicle you can turn the lights on/off by pressing L. Each vehicle has it's own set of head lights, or in the case of the helicopters powerful search lights. I'd recommend never using vehicle lights if possible (some maps maybe so dark your forced to) because you'll instantly stand out a mile off.

Air

Overview

Death from above !  Being in the air allows you to pose a serious thorn in the enemies' side, and take out targets before they become a threat to your ground forces.  In Operation Flashpoint they are easy to use, and with a bit of practice you'll soon be flying them like a professional.

Whilst in a helicopter or plane you'll see your speed, altitude, armour, and fuel status along with the status of the weapon you're currently using.

Controls

I'll leave the basic controls as they are outlined in the manual, but take note...

  • To fly faster in a helicopter pitch the nose forward.  This is to increase the pitch on the rotors which in turn increases your air speed.

  • Landing auto-pilot (for planes only) will take you directly to an airfield and land for you.  You don't have to touch a thing.

  • The flaps on the planes work in the following way: Flaps Down - more lift, less speed.   Flaps Up - less lift, more speed.    With your flaps up the plane will be more aerodynamically shaped. Rising flaps and also dropping your landing gear is a good way to slow down in a panic.

  • Landing gear; if you land manually do not forget to drop your gear otherwise you'll scrap all the paint work off the bottom of your plane!  Or blow up;).

Weapons

TOW -  Tube Launched Optically-Tracked Wire-Guided Missile
A powerful guided missile. One shot will destroy just about anything.

FFAR - Folding-Fin Aerial Rocket
No guidance system and it works by a pilot / gunner selecting a target.  Once a lock is achieved (right click on a target) and the fire button is pressed, the gunner will fire the rockets when he is in appropriate position to do so. 

AT-6 Spiral - Anti-tank Guided Missile
Once this guided missile is launched the helicopter must remain in line of sight of the target and wait for the missile to hit before moving off.

AGM-65 Maverick
A air-to-surface guided missile for tactical close air support.

M60 7.62mm Machine Gun
The M60 will be found attached to the doorway of a helicopter, usually on the Blackhawk where it can provide covering fire for troops wanting to make a quick extraction from a hot zone.

M197 Barrel 20mm Gun
Located underneath you, the barrel gun can rotate 30 degrees each way, this allows it to fire at greater lengths of time.  A skilled pilot can circle around whilst the gun keeps on firing at a target

Note: Speed = In relation to other vehicle types.

Civilian

 

Cessna

Crew : 1 Pilot
Passengers
: Room for 1 (excluding crew)
Firepower
: None
Armour : Very Light
Speed : Fast

You won't see these much in the campaign mode, but when you do get your hands on one you'll find they are a joy to fly.  Very agile in the air, but with no armour or firepower, the Cessna is a sitting duck.  If you're flying one of these in enemy airspace keep low to the ground, or if you think there are enemy troops nearby fly up high (you should be able to go higher than most helicopters).  

   

NATO

 

AH-1 Cobra Helicopter

Crew : 1 Pilot, 1 Gunner
Passengers
: None
Firepower
: TOW, FFAR, 30mm Cannon
Armour : Very Light
Speed : Fast

A feared helicopter and rightly so.  It packs a punch and is effective against air and ground targets. Fast in a straight line, but when turning tightly it can seem to "hang" in the air and slow down making it an easy target for ground fire.

That said this is one of the best air units in the game, and is relatively safe as long as you're not passing over an enemy Shirka gun platform :). 

UH-60 Blackhawk Helicopter

Crew : 1 Pilot, 1 Gunner
Passengers
: Room for 14 (excluding crew)
Firepower
: None, or armed with a side mounted 20mm Machine gun.
Armour : Medium
Speed : Average

A large troop carrier that can take a fair amount of small arms fire, but won't last long against a missile attack. The Blackhawk can carry large squads across the battlefield in quick time.

A-10 Thunderbolt Tank Killer

Crew : 1 Pilot
Passengers
: None
Firepower
: Mavrick, 30mm Cannon
Armour : Medium
Speed : Fast

The name "Tank Killer" says it all. This plane will rip apart heavy armoured targets like a knife through butter, and due to its fast speed it's not easy to hit from the ground.

AH64 "Apache" Helicopter

Crew : 1 Pilot, 1 Gunner
Passengers
: None
Firepower
: 30mm Cannon, Hellfire, and FFAR missiles.
Armour : Medium
Speed : Average

Very similar to the "Cobra", but slightly slower and different weapon selection. 

Performs the same roles as the "Cobra".

Ch47-D "Chinook" Helicopter

Crew : 1 Pilot, 1 Gunner
Passengers
: Around 25 passengers
Firepower
: m60 Machine gun
Armour : Light
Speed : Fast

Designed primary as a troop carrier.

 

Soviet

 

Mi-17 (Mi-8MT) Helicopter

Crew : 1 Pilot, 1 Gunner
Passengers
: Room for approximately 20 troops (excluding crew)
Firepower
: 57mm Rockets
Armour : Light
Speed : Fast

A troop carrier that has a large arsenal of rockets at its disposal.  Like the Blackhawk the Mi-17 can transport troops into battle quickly, but is vulnerable to missiles.  

Mi-24 Hind Helicopter

Crew : 1 Pilot, 1 Gunner
Passengers
: Room for approximately 8 troops (excluding crew)
Firepower
: 30mm Cannon, AT-6, 57mm Rockets
Armour : Light
Speed : Medium

A mobile gun platform that can dish out a lot of punishment, but not as fast as the Cobra Helicopter - meaning in a one on one situation the Hind will come off worse (unless it spots the Cobra first). Not much can touch the Hind on the ground except missiles, and only the Stinger missile poses a large threat since it will home in on the Hind's engines.

SU-25 "Frogfoot"

Crew : 1 Pilot
Passengers
: None
Firepower
: Various
Armour : Light
Speed : Fast

Heavily armed and swift, the SU-25 can cause serious problems for NATO forces on the ground.

Land

Overview

A large number of vehicles to choose from, each with a style all of its own. 

Weapons

HEAT -  High Explosive Anti-Tank Round
An anti-personnel weapon that is best used against enemy squads. 

SABOT
An armoured piercing round. Best used against other vehicles, but also effective against small groups of enemy soldiers.

M240 Machine Gun
Mounted on the M60 Patton tank, this machine gun has a high rate of fire and ensures nearby soldiers are cut to pieces in quick time.

Civilian

 

Cars & Tractors

Driver : 1 Driver
Passengers
: Room for 4 in a car (excluding Driver)
Firepower
: None
Armour : None
Speed : Medium/Fast (depending on car type)

You'll find these dotted around the islands.  There are a number of different cars available from old style to fast sports cars, and of course the good old tractor.   Unlike military vehicles, civilian autos will make a lot of noise and attract a great deal of attention.  Especially the sports car :).

Praga V3S Truck

Driver : 1 Driver
Passengers
: Room for 11 (excluding Driver)
Firepower
: None
Armour : None
Speed : Medium

A large truck designed for moving around heavy equipment or groups of people. Can also be customised to be a carrier for fuel, ammunition and more.

   

NATO

 

M151 A2 Jeep

Driver : 1 Driver
Passengers
: Room for 3 (excluding Driver)
Firepower
: None
Armour : None
Speed : Fast

A good scout vehicle. The A2 Jeep can transport 4 men on a patrol or scouting mission

Modified M151 Jeeps carry a machine gun on the back and can become good mobile gun platforms. 

M939 5T Truck

Driver : 1 Driver
Passengers
: Room for 11 (excluding Driver)
Firepower
: None
Armour : None
Speed : Medium

A large truck designed for moving around heavy equipment or troops. It can also be customised to be a carrier for fuel, ammunition and more.

M113 APC

Crew : 1 Driver, 1 Gunner
Passengers
: Room for 11 (excluding Crew)
Firepower
: M60 Machine Gun
Armour : Light
Speed : Fast

Armed troop carrier with a mounted machine gun. The M113 can also be customised to become a ambulance to pick up wounded troops.

An excellent vehicle for rapid deployment of units.

M163 Vulcan

Crew : 1 Driver, 1 Gunner
Passengers
: Room for 11 (excluding Crew)
Firepower
: Vulcan AA Gun
Armour : Light
Speed : Fast

Armed troop carrier with a mounted AA gun.  customised to become a ambulance to pick up wounded troops.

M60 Patton Series Tank

Crew : 1 Driver, 1 Gunner, 1 Commander
Passengers
: None
Firepower
: M240 Machine Gun, Main gun can fire HEAT & SABOT Shells
Armour : Medium
Speed : Medium

Quite fast on the ground, but it has a long reload time. The M60 Patton is effective overall in areas where there are low concentrations of enemy tanks. A soldier armed with an anti tank weapon can seriously damage the tank, but with the mounted machine gun a gunner can down most enemy troops nearby while the main gun is reloaded.

M1A1 Abrams Main Battle Tank

Crew : 1 Driver, 1 Gunner, 1 Commander
Passengers
: None
Firepower
: M240 Machine Gun, Main gun can fire HEAT & SABOT Shells
Armour : Heavy
Speed : Medium

Much better than the Patton series tank, but has only the main gun to protect itself with which lucky is easy to reload quickly. The M1A1 packs a punch and can hold it's own in most situations. AT soldiers will not pose much of a threat, although the enemy T80 is a different matter... 

HMMWV

Crew : 1 Driver
Passengers
: Room for 4 (excluding Driver)
Firepower
: None
Armour : Light
Speed : Fast

Very fast and maneuverable over a number of terrain types. 

   

Soviet

 

UAZ 469b

Driver : 1 Driver
Passengers
: Room for 3 (excluding Driver)
Firepower
: None
Armour : None
Speed : Fast

A good scout vehicle. The UAZ can transport 4 men on a patrol or scouting mission.

Ural Truck

Driver : 1 Driver
Passengers
: Room for 11 (excluding Driver)
Firepower
: None
Armour : None
Speed : Medium

A large truck designed for moving around heavy equipment or troops. It can also be customised to be a carrier for fuel, ammunition and more.

BMP-1

Crew : 1 Driver, 1 Gunner, 1 Commander
Passengers
: Room for 11 (excluding Crew)
Firepower
: Main gun can fire HEAT & SABOT Shells, M60 Machine gun, AT3 Launcher.
Armour : Light
Speed : Fast

An anti-tank and troop carrier all rolled into one. The BMP can play one of
many rolls. Troops can be dropped quickly where they are needed most, and then the BMP can turn into a tank hunter or give support to ground troops.

It can also be fitted to become an ambulance providing assistance to wounded troops. Overall an outstanding vehicle.

ZSU-23 Shilka

Crew : 1 Driver, 1 Gunner, 1 Commander
Passengers
: None
Firepower
: 4 x 23mm Cannons
Armour : Light
Speed : Medium

Its main role is as a anti-aircraft vehicle, but it is also effective
against light armoured ground units.  The four cannons can make short work of enemy troops, and against targets in the air the high rate of fire can cripple a helicopter in seconds unless the pilot takes evasive manoeuvres.

T72 M1 Tank

Crew : 1 Driver, 1 Gunner, 1 Commander
Passengers
: None
Firepower
: Main gun can fire HEAT & SABOT Shells
Armour : Medium
Speed : Medium

A tough tank. It's relatively fast enabling it to appear where it's needed
most. Has a powerful main gun and reasonably quick reloading time.

T80 BV Tank

Crew : 1 Driver, 1 Gunner, 1 Commander
Passengers
: None
Firepower
: Main gun can fire HEAT & SABOT Shells
Armour : Heavy
Speed : Medium

Probably the most feared tank in the game. The T80 has explosive reactive armour which makes it extremely tough. Only the enemy's M1A1 tank and Cobra can dispatch this tank quickly. Anti-tank soldiers will fear this tank for it will never be badly damaged by one shot alone.

T55 Tank

Crew : 1 Driver, 1 Gunner, 1 Commander  
Passengers
: None
Firepower
: Main gun can fire HEAT & SABOT Shells  
Armour : Medium
Speed : Medium

Mostly used by the resistance. The T55 is similar to the M60 Patton Series tank and is rarely seen.

Vehicles - Sea

Overview

NATO

 

Mark II PBR

Crew : 1 Pilot, 1 Gunner, 1 Commander  
Passengers
: 5 (excluding crew)
Firepower
: Machine Gun 
Armour : Light
Speed : Fast

Standard boat used to drop off troops or pick them up from hostile zones. 

   

Soviet

 

Russian Boat

Crew : 1 Pilot, 1 Gunner, 1 Commander  
Passengers
: 5 (excluding crew)
Firepower
: Machine Gun 
Armour : Light
Speed : Fast

Standard boat used to drop off troops or pick them up from hostile zones.

   

 

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Tactics ->

 


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