FreddysHouse Guides by S.A.S


 News
 Message Board
 
 01 Intro & Patches
 - Introduction
 - Patches

 02 Main Menu
 - Player
 - Campaign Game
 - Single Player
 - Multiplayer
 - Mission Editor
 - Options
 - More on Controls

 03 Mission Briefing
 - On the Map
 - Using the Map
 - Other Tools

 04 Game Screen  
 - Player View
 - Crosshair Indicator & Selecting Weapons
 - Action Menu
 - Radio
 - Waypoints
 - Command Menu & Bar

 05 Squad Command
 - Command Bar
 - Command View
 - Selecting Units
 - Issuing Commands
 - Command Menu Explained
 - Formations
 - Communicating with other squads

 06 Fire !  
 - Selecting Weapons and Status
 - Crosshair and indicator
 - Headshots
 - Weapon View
 - Rearming

 07 Weapons & Units
 - All Units & Weapons Listed

 08 Equipment  
 - Hand Grenades
 - Smoke Grenades
 - Rifle Grenades
 - Mortar
 - Mines
 - Satchel Charges
 - Night Vision Goggles
 - Binoculars

 09 Vehicles  
 - Game Screen
 - 1st / 3rd Person Views
 - Targeting and Firing Vehicle Weapons
 - Manual Fire
 - Re-arming, Repairing and Refueling
 - Lighting the way
 - Air Vehicles: Overview
 - Land Vehicles: Overview
 - Sea Vehicles: Overview

 10 Tactics

Operation Flashpoint - Tactics

This section of the guide is where the tactics come in. I'll stick some here from time to time, but I'm sure there's plenty of players with tactics of their own, so here's where you can have them on display for other Operation Flashpoint players to read! :).

I'll only post well thought out tactics and will credit you with your name (player or full name). So if you want to help other gamers out send me your tactics via email. Please note I will read all the emails, but I will be unable to reply to them all. 

You can contact me by clicking below:

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Observations - By Travis Scobie
Posted: 1st August 2001

- Somewhat useful, is the fact that the speed of sound is modelled in the game. Aside from being wicked cool, this can be used in conjunction with the game's dynamic lights to judge the distance of a target. eg. The whole surrounding area lights up in a huge flash, seconds later you here the boom of a tank round being fired.

- Infantry anti-tank launchers: Both of these weapons (Russian AT4, and Nato Carl Gustav) home in on the direction in which you point the weapon. Just guessing, but they're probably wire-guided or something. Anyway, it's useful for adjusting your aim while the projectile is in flight. Basically you can nail enemy tanks miles away, and can adjust trajectory on the fly without having to worry about leading the target.

- Infantry weapon optics: Normally, when you're using the iron sites, going from standing to prone, or vice versa, takes you out of the view. To retain your bead on the enemy, while simultaneously taking cover -- with optics activated the entire time -- just use duck as an intermediary action (between prone and standing). Your view with shake and swivel a bit, but this can be compensated for by careful mouse movements.

 

Land Mines - By S.A.S
Posted: 26th July 2001

When using land mines do not place them all on the road. For example in one mission in the campaign you are told to take out a convoy. You have 3 mines and the other soldier with you will place his mines automatically. The question then is where do you place yours?

From the convoy's point of view, as soon as the front vehicle is blown up the rest of them will think "I need to get off the road!" and they will move left or right. So when laying down mines put one on the road, and then run back down it for a few steps (about a vehicle length away), and lay the last 2 mines you have to the left and right sides of the road (about a metre from the edges). This ensures when the front vehicle is blown up, the other vehicles behind will hit a mine when they try to leave the road :).

If you're armed with an AT (anti-tank) weapon, destroy the first vehicle in the column. Then, immediately destroy the rear vehicle. This hampers the attempts of the middle vehicles to reverse and retreat.

 

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