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For an example of a weapon with a choice of firing modes, let's look at the M16. This can be fired via single shots (tap fire button for each bullet) or burst fire which fires 3 bullets at once. Burst fire is usually better because it will down a player once they're hit, whereas single shots will require you to hit the target 2 - 3 times (not easy when they start running!). Although not a selectable option, I'd recommend "Double-tapping" a target. When firing, fire off 2 shots quickly. Re-aim, then repeat. This will ensure a higher hit rate and saves the hassle of missing the target if you rapidly hit the fire button (most shots will miss which also means less ammo available for the next target).
Aim ahead to ensure the bullets hit the mark as the enemy soldier crosses their path. To get the range, let off one shot just ahead of the target. Once a bullet connects you'll then know the distance you need to aim ahead, and you can down the target. Since most enemy troops operate in squads, once you've got the range for one of them the others who are nearby will be at the same range. As you've already worked out the distance you need to aim, you'll be able to make short work of them.
Note. The enemy will be doing this as well, trying to aim ahead of you so it's always a good idea to zig zag, or change speed and direction every few seconds if you're under fire. Crosshair and Indicator
You can zoom in slightly by holding down the right mouse button as well. Headshots To conserve ammunition and dispatch a target quickly aim for the head. Depending on the weapon you'll need to hit a target usually 3 times, but with head shots it only takes 1-2 hits. Sometimes it's hard to aim at the head (especially if the soldier is moving), so try to aim at the chest area instead. A leg shot might cause the target to drop, but he will still be alive and will be harder to hit, so try to avoid this if possible. Depending on how severe the wound caused, a soldier can be forced to crawl (if his legs are shot up badly), or be unable to aim properly due to his gun arm having a gaping wound in it (crosshair will not remain stationary). This affects you as well as the opposition. However you'll only notice this on the odd occasion, because most likely when you're hit you'll be killed out-right. Weapon View
If the target is very close, you may find it helpful to drop to one knee and use the limited zoom (right mouse button) to aim. This will work fine and enable you to fire off a few shots, then move. You never want to stay in the same place too long, or the enemy will outflank you. Weapons such as missile launchers and sniper rifles will need to use this view to ensure pinpoint accuracy. Rearming You can pick up any weapon in the game as well as items of equipment and ammunition left by dead soldiers. To do this, ensure you are near a body and enter the action menu (enter key or middle mouse button). A number of options will be available. This is useful if your only anti-tank soldier has been killed and a enemy tank is fast approaching, or if you run out of ammunition for your gun, (which can happen a lot), in which case you'll need to grab some more, or pick up another weapon. You can also rearm at weapon crates which are sometimes located
on the map.
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