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S.A.S's Guide to Counter Strike

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Weapons
Weapon info
  Knife
  Pistols
  - H&K USP .45 Tactical
  - Glock 18 Select Fire
  - Desert Eagle .50 AE
  - SIG P228
  - Dual Berettas
(Ts)
  - FN 5-7 (CT only)

  Shotguns
  - Benneli M3 Super90
  - Benneli XM1014
  Sub-Machine Guns
  - H&K MP5-Navy
  - Steyr Tactical
  - FN P90
  - MAC-10 (T only)
  - H&K UMP
  Rifles
  - S
IG SG-552 (T only)
  - Steyr Scout
  - AK-47 (T only)
  - Steyr Aug (CT only)
  - Colt M4A1 (CT only)
  - AI Arctic Warfare
  - H&K G3/SG-
1(T only)
  - SIG SG550(CT only)

  Machine Guns
  - FN M249 Para
Equipment
  - Kevlar Vest
  - Kevlar vest & Helmet
  - Night Vision
  - Concussion Grenades
  - HE Grenade
  - Defuse Kit (CT only)

BlackBishop's weapons

The Environments
  - Doors
  - Vents
  - Sewers
  - Lifts
  - Ladders
  - Water
  - Corridors
  - Stairs
  - Walkways
  - Open Areas
  - Tight Areas
Map Analysis
  - Map Index
  - Hostage Rescue
  - Bomb/Defuse
  - Escape
  - Assassination


Counter Strike - Weapons

Note: To save me a lot of typing, Terrorists = T, Counter-Terrorists = CT

Thanks to Bigfoot for the cs weapon guide. Geist and Jeffrey Lau, for the additional detailed weapon stats. [SO]Tikka for the crosshair screenshots, and the CS team for the use of their weapon images.

Machine Guns

M249 PARA Light Machine Gun


Manufacturer:
Fabrique Nationale
Cost: $5750

Detail : Think the big jawed bloke in Predator, think Team Fortress Heavy Weapon Dude, think the start of Saving Private Ryan when the landing boat door opens and you get the idea. A difficult weapon to master, it will slow you down something awful when selected, but if used cleverly can rip through teams initial attacks due to hits velocity and sheer power. A great weapon to defend a specific point with, and also a great one to storm in there and send an advancing force fleeing.
When to Use : When your ping is low, and on maps where there are confined spaces.
When not to Use : Maps where you can be attacked from above / below. Maps with open spaces.
Try to remember : Only carries two boxes of ammo, if somehow you should use them up you better have a decent pistol in reserve :).

Francais Nationale M249 Paramilitary. By Geist (description) and Jeffrey Lau (stats) Details about how stats are calculated here.

*FN M249 Para
Cost: $5750
Type: Machine Gun
Max ammo: 100 | 200
Reload time: 4.69
Number of shots per second: 7.44
Damage: (25, 5)
Shots to kill: 4
Kevlar penetration: 5.00
Recoil type: Random.
Features: Can be fired for 13.5 seconds on full auto before exhausting the 
clip.
Changes: Damage lowered (old TOTAL: 34. New TOTAL: 30).

The M249 is basically a hand-held tank machine gun, it hurls out high calibre rounds and anyone foolish enough to be in its way will be in for some serious pain! The massive magazine is a great advantage as enemies with SMG's will have to reload twice while you are still on your first clip, and you can fill them full of lead in the process. The downside is the horribly slow reload rate, when you eventually run out of ammo, you'll be helpless for around 5 seconds. The recoil is also very high, and you should again resort to bursts, but you can afford to extend the amount of rounds fired in the burst. It can blast through thin objects and the like with ease, so by ripping a few shots into doors that might have an enemy on the other side you might get lucky, but make sure there isnt a hostage or teammate there!

<-- Rifles


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