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Counter Strike - Weapons Thanks to Bigfoot for the cs weapon guide. Geist and Jeffrey Lau, for the additional detailed weapon stats. [SO]Tikka for the crosshair screenshots, and the CS team for the use of their weapon images. Knife The knife is deadly. Although getting up close the enemy is not easy, on occasions it does happen and this is when the knife excels in close combat. Combat Knife. By Geist
+ S.A.S (description) and Jeffrey Lau (stats) Primary attack does really quick slashes (30 damage) Head hits will do more damage. One hit from the secondary attack to the head of a non-armoured player can kill! Everyone starts with a combat knife, and you could be forgiven for thinking that in a game filled with guns of all types, a knife would be pretty useless! But it causes a horrendous amount of damage if you manage to get within slashing range of your target, in ultra-close combat the knife is brilliant, and if combined with some jumping and spinning techniques, can confuse an armed enemy into losing track of you and letting you get a sneaky slash in (and remember to aim high for the head). You probably wont fool an experienced player, so the knife is best left until you can sneak up behind an opponent or have no ammo at all, but if you feel in a bit of a psychotic mood, try some butchery . Pistols USP (Universal Self-Loading Pistol) Tactical .45 ACP
Detail : CT's default weapon, its slightly more expensive than the T's
due to a superior smoothness of fire but it doesn't have the advantage of
the Glock's burst mode. You will have to learn how to use this one well in
the first couple of rounds you play, as quite often there just won't be
the money to buy anything superior other than another handgun, and saving
the money for the next round is a good idea. Go for the head shots, but if
you can get an angle on someone without them seeing you this gun will
finish them off. H&K USP.45 Tactical By Geist (description)
and Jeffrey Lau (stats) This is the bog-standard Counter Terrorist pistol, all the Counter Terrorist players will start equipped with one of these. Since Beta 6.2, its has been altered slightly, and in my opinion, improved. It now has a removable silencer, which is toggled by the secondary fire button, making it more versatile as you can leave the silencer off which means more damage and accuracy. With the silencer on, the muzzle flash and noise of usage is reduced dramatically making it good for sneak attacks, but remember that accuracy is reduced. Although it doesn't seem very powerful, the USP.45 can still take a man down easily with a head shot or two, and another new feature of this and all the pistols is that they are now truly semi-automatic, you have to repeatedly press the fire button to shoot, instead of holding it down, so if you have a fast trigger finger, you can get an impressive rate of fire out of the USP.45. Its still no match for even the worst sub-machine gun though, so use it only to finish off a wounded enemy or if you have no other weapon available.
Glock18 Select Fire Handgun. By Geist (description)
and Jeffrey Lau (stats) *Glock18 Select Fire The Glock is the basic Terrorist pistol, all the Terrorist players will start with this gun. It has remained much the same as in Beta 6.2, it still performs a little better than the H&K USP.45, due to its larger magazine and selectable fire modes. The single shot is quite accurate, and as I mentioned before, with the semi-auto firing, the rate of fire is really only limited by how fast you can pull the trigger. The 3 round burst is very powerful when all the shots hit, and the spread of the burst has been reduced and seems much more concentrated, so you are more likely to get all three bullets to connect in this Beta. It suffers from the same lack of power as the USP.45, and again should only be used to kill a wounded enemy, or when no other weapon is available.
Detail : Go Ahead Punk, make my day ;p. Dirty Harry would be proud :).
This hand cannon is everything an American gun should be. Big, shiny,
powerful and very un-economical, it will put a hole in anything if you can
get in close enough. Problem is that over distance it's quite poor, and
with only 7 rounds in the clip you will be caught reloading quite often.
The overall Ammo is limited, and really this gun should be used either as
a last resort if you can't afford a 2nd stage gun or as a back up to a
sniper gun. Some people like the distinctive noise and the power you get
from using it, but it really is an acquired taste. Desert Eagle .50E Magnum. By Geist (description)
and Jeffrey Lau (stats) The Desert Eagle is one of the most famous handguns around, its loud, it looks slinky, and most of all, it is immensely powerful. With accurate shooting it will prove deadly, but ammunition has to be a consideration, with only 7 rounds in a clip, you'll be hitting empty very quickly. With the Desert Eagles high calibre, it is able to shoot through doors and moderately dense objects, keep this in mind if your target ducks behind a crate to reload. Like the Sig-P228, this is a good accessory for a sniper.
Detail : Less power more all round ability, this is probably the weapon
most people will opt for in the very first round at the expense of no
armour. It can stop anyone with a few well placed shots, armour or no
armour, and with it carrying almost twice as much in the clip as a Desert
Eagle and more overall ammo while it is a costly little number you will
find it used in the first couple of rounds, most often by the team which
lost the first round as it weighs in at just the right place to fill the
gap between it and a 2nd stage weapon or maybe a 3rd stage. Sig-P228 Automatic Pistol. By Geist (description)
and Jeffrey Lau (stats) (x2) Dual Beretta 96G Elite (Terrorists Only)
Detail : Weak shots, although this is made up by it's rapid fire. Around 5 hits from both guns will down an armoured player.
Cost: $1000 FN Five-Seven (CTs Only)
Detail : Weak shots compared to other pistols that are available, but better accuracy and 20 shots in each clip.
Cost: $750 Back to top
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