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Counter Strike - Map Analysis - de_Prodigy
de_Prodigy then, in my view a million times better than dust and
a classic for both public and clan matches. The terrorists have an
advantage, but if both teams have players of a high quality then the
counter-terrorists should be able to make it very difficult for them. First
thing, more so than on most other maps prodigy requires that you continually
alternate your tactics and adjust to the situation. If things aren't going
your way then change before it's too late, games on prodigy will often see a
team win 5+ games in a row before the other side can get back into it, so
try to plan for prodigy with a certain amount of flexibility in mind.
Counter-Terrorists Standard Tactic
Now you will see from above that the checkpoint position (the one on the right) is further from the CT spawn point than the crate position (on the left), because of this you will find that confrontations at the checkpoint against a terrorist force will be much more vicious so my first recommendation would be to put your two best players + 1 other in the checkpoint defense squad. Both squads should use grenades to give them a second more to get into position, a grenade thrown through the checkpoint entrance will force them to stop for a second, use this time to get 2 men on the checkpoint roof and have the other vary their position round to round. From the roof you have a huge advantage, you'll be able to see their feet before they can see you, if you can get hold of an M4 or Steyr it is quite possible for a squad of 3 to stop a 6 man strong terrorist attack dead. Again, use grenades to keep them at bay, 3 HE grenades will cause a lot of damage to an overeager terrorist attack. A similar style of play should be used by the crates, but don't let yourself get drawn out towards the T, if you fire a few rounds then retreat you can usually persuade the T to move forward through the crates, at this point hit them with grenades and attack them when they have little position to maneuver. Possibly the most important part of this tactic is that if you find the enemy attack as a single group then when one group is attacked the other should immediately attack them from behind. Be wary of a rear guard, but don't move too slowly. Cautious Tactic Rushing Tactic Terrorist Tactics Again, speed is very important, most of the time. Vary you're routes of attack and also the timing of your attack. There's nothing wrong with camping for the first minute or two to eliminate any overeager CT. Also you should remember that your first priority on prodigy is to plant the bomb. With the bomb set in place you force the CT to come to you, and that gives you the advantage of choosing where to fight the battle. So then, the 3 routes: Two of the routes are directed towards the CT spawn area bomb point, the other one is aimed at the lab area bomb point. As described in the above CT standard tactic, you will probably engage the enemy in the crate & checkpoint areas. I shall deal with fighting in each in a moment. But first, how to organize your team. My suggestion would be to stick together as one squad but have at least one player as a rearguard. Vary the route you take each round, but if you find one route brings more success than the others then try to use this more often. Secondly, speed really is of the essence on prodigy, make sure all your members have their binds well set up so you can be ready to move as soon as the buying time is up. Move quickly to get into good positions around the crates/checkpoint, but don't run recklessly at the enemies defenses. Crate Fighting Checkpoint Fighting One last thing, if you find the CT are to difficult to break down then you could try camping by the spawn point for the first minute of the round to try and ambush any over eager CT's. I think that's about all, terrors have the advantage of being able to
keep their squad together, so unless you consider you're squad to be, man
for man, vastly superior to the opposition then I would use it.
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