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Counter Strike - Map Analysis - cs_Siege


Team Tactics for ... cs_Siege
By RtG

Map summary...

Siege has always been THE terrorist map, if they win the first few rounds then the garage can become an impenetrable fortress. Beta 6 has added one box to the garage that restricts sniping positions and has made all the doors auto-shut to make the sewer entrance harder to defend. Despite these changes however cs_siege is still very much a terrorist map and it requires a very impressive counter-terrorist performance to dislodge them from the garage if they win the first couple of rounds.

Counter-Terrorist Tactics...

Obviously there are only two ways into the garage, from the front and through the sewer. You can't really vary your tactics on siege, its more a case of varying how, or if, you divide your force between these two entrances. I would recommend having at least two thirds of your force attacking from the front, so in a six a-side game you should always have between four and six attacking the front.

Attacking through the front:

Grenades, Grenades, Grenades. Flashbangs are the order of the day as they are your best, and probably only hope, of getting round that corner without meeting a hail of 'targeted' bullets. The terrorists will probably still fire even if they're completely blinded but it'll give you a slight advantage and to be honest it's your best chance of success.

If you have 4-6 counter-terrorist's waiting around the corner from the garage (as shown below) then they should also select and prime a flashbang at the same time, then they should all throw their grenades at the same time. Now actually getting your grenade into the inside of the garage is very difficult off of the wall so the actual grenade throwing is something a clan should really practice. I've found the best way to do it is to have the two nearest the apex run out a bit then throw theirs into the garage centre while the others throw theirs off the wall. See below:

Later in the game each counter-terrorist should buy 2 flashbangs and then on some rounds after throwing the first lot of grenades you should throw the second lot to catch the enemy as they move back into position.

Attacking through the sewer:

I personally hate sewers, if you go to the sewer section of the guide you will see some useful hints but my advice would be to NEVER send more than 2 men to attack this way - I've had too many bad experiences of a whole squad getting mown down in long sewers where there is no cover and withdrawing tends to be tough.

If you send 2 men through the sewer and assuming they can fight there way (if they have to) to the garage door then they should wait behind it until the other group who are by the main entrance throw grenades into the garage - then when they here the explosions they should move in (shotguns may be very useful in this role).

The chances are that after a garage fight the map will be over, but occasionally the terrorists will stay in the lab area and you will have to storm another tough position...

Storming the lab:

Be very wary of the vent above the land rover, you can't throw HE grenades in as you'll kill the hostages, so if you want to enter here a flashbang is vital and watch out for rifle equipped terrorists who'll shoot through the glass at you. But I think clan's should just experiment with storming the central lab area, with the doors shutting now it'll be combat at point blank range so try different weapons and splitting your force between the entrances.

Terrorist Tactics...

Under the new scoring system I would advise the terrorists in their first round to defend from the lab area, position your team as below and equip most people with desert eagles. You should be able to kill most CT before they can fire back.

Garage fighting...

There's not a huge amount to fighting in the garage - just remember that if things start to go wrong you can retreat back to the lab. Make sure that not too many of your squad buys sniper rifles, don't forget about the sewer entrance and don't get drawn out of the garage ever, remember that if time runs out you still win, if you get ambushed by the last few CT because you came out of the garage you may lose.

Think of ways to react when grenades are used against you, turning away reduce flashbang effect but is just what the CT want you to do so try to find positions where you have grenade cover but also a reasonable filed of fire. Oh and one last important thing for terrorists, don't block each others line of fire, allocate positions before games using the diagrams provided here and stick to your plan.

RtG 



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